Once a new project has been opened, the Unity project page should look like (image 3). The corresponding named folder will be where all the parts of a mod you create will go - which is usually found in your Documents or Computer files (you can quick search your computer files to find where it is). Make sure Unity is selected in 3D mode if you are creating 3D models. Once you have got past this, you will have the option to create a new project - which you can call whatever you want. When first starting with Unity, it may ask you to create an account, this is free but you can also work offline with Unity when creating mods. Once Unity is installed, open it up and then we will need to install the Motorsport Manager package from which we will edit the game. When intstalling, you may need to also download the Unity installer, which can be downloaded from the same place. Once you have found it, downlaod Unity for either Windows or Mac (depending on which you use). Once on the website, navagate to Unity 5x/Unity 5.3.6 (20 July 2016) - see the first image on the right for what the page should look like. Since the game was made in 2016, an older version of Unity was used, and will need to be downloaded. Whilst this guide may seem long, a lot of it is first-time set up related, and once you have done it a few time it will be no problem at all. Motorsport Manager was developed on a programme called Unity, and thus modding Motorsport Manager requires the use of Unity.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |